Friday, 19 March 2010

Digital Splash Paintings

As part of my work on fluid simulation I've been experimenting with methods to make fluid leave marks on the environment as it moves. As an offshoot of this work, I thought it would be fun to try generating some Jackson Pollock style splash paintings. Here are the results, generated by my GPU fluid simulator. I'll post more pictures on flickr as I generate them. While not great artistically, it's satisfying to me how close to real paint these look. This whole thing may seem slightly pointless to some (why not use actual frickin' paint and paper?!), but doing this in the digital domain does offer some interesting non-realistic possibilities, such as paint that changes colour based on its velocity etc. Next step - submit to pretentious art gallery ("it's done on a computer, see?"). Step two, profit.

6 comments:

JW said...

Wow, that looks awesome!

castano said...

> doing this in the digital domain does offer some interesting non-realistic possibilities

Not to mention that you don't have to get dirty!

Anonymous said...
This comment has been removed by a blog administrator.
Anonymous said...
This comment has been removed by a blog administrator.
Anonymous said...

Hi Simon,

I implemented a crowd simulator using your CUDA particles. Is there still a benefit in sorting the grid in the new Fermi Architecture? Is it possible for me to email you my question in more detail?

Anonymous said...
This comment has been removed by a blog administrator.