On YouTube
here.
The main improvements here are that it's been optimized (so we can do 128K particles with SPH at 70fps now), and includes surface tension effects so you get nice droplets and splashes. It also includes some improvements to our screen-space surface rendering technique (thanks to Rouslan Dimitrov for helping with this).
Can't wait to see this running on
Fermi. Stop me if you're getting bored of these...
4 comments:
Posted where?
Hey Ignacio - the link's in the title, but I made it more obvious.
Oh, that's pretty. How do you break the container? Or do you just change the simulation size?
Oh, I guess that uses the screen-space method you talked about before.
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